All work

Exploration · Gesture interaction · Wearable prototype / 2025

HANDI-GO

Moving the game from the screen to the hands.

HANDI-GO asks how digital play can create more opportunities for movement and face-to-face interaction. Designed around children’s physical play, it turns hand gestures into attack and defense actions through a wearable glove. The project brings together multiplayer game rules, a gameplay storyboard, a 3D wearable model, and an assembled hardware prototype.

FORMAT
Wearable interaction prototype
DESIGN & BUILD FOCUS
Gesture interaction, physical form, storyboarding, and prototype development
HANDI-GO — gesture-driven play.
HANDI-GO — gesture-driven play.

Hands become the controller.

Hand gestures map to game actions during face-to-face play. Attack and defense depend on movements of the wearable controller, making the hands both the input device and the visible action.

Gesture input and game-response logic.
Gesture input and game-response logic.

A game worn on the hand.

The glove houses the components needed for gesture-driven play. Its component layout connects the wearable form to the hand movements used for attack and defense.

Wearable form and component layout.
Wearable form and component layout.

How a round plays.

Players start together, switch between attack and defense gestures, and respond to one another. A round ends at the five-hit condition, connecting the opening gesture to a clear game-over state.

Gameplay storyboard: start, attack, defense, and game over.
Gameplay storyboard: start, attack, defense, and game over.

From wearable form to working hardware.

The assembled glove integrates the components into a wearable controller. Gesture demonstrations connect the physical build to the attack and defense actions used in a round.

Hardware assembly and gesture demonstration.
Hardware assembly and gesture demonstration.